E-SPORT: LEGAL REGULATION AND ORGANIZATION
DOI:
https://doi.org/10.46793/ManagSport17-1.008GKeywords:
international regulation, global phenomenon, video games, ethical issues, standardization, organizational frameworksAbstract
This paper analyzes e-sports as a specific form of sports competition, focusing on its organization and legal regulation. E-sports, which involve professional competition in video games, have become a global phenomenon with significant social, economic, and cultural impact. The paper explores the historical development of e-sports, its structure, organization, and the legal frameworks that enable the functioning of this industry at the international level. Special attention is given to the analysis of regulations in different countries and the role of international organizations in promoting e-sports. Ethical issues, participants’ rights, and challenges related to the standardization of rules are also examined. The aim of the paper is to provide a comprehensive overview of the current state of e-sports, highlight its perspective as a sports discipline, and emphasize the importance of further development of legal and organizational standards. The applied methodology is based on a comparative analysis of existing e-sports organizations worldwide and in the region, through the settings, perspectives, and development of the sport and its organization, with a particular focus on legal regulation, which in Serbia almost does not exist for this branch of sport. By reviewing global and domestic literature across various scientific databases, this paper provides an integrated picture of the entire functioning system and offers proposals for improving e-sports.
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